Channel: Sebastian Lague
Category: Education
Tags: c#shaderunityprocedural generationplanetprocgenunity3dterrainshadergraphprogramming
Description: In this episode we use shadergraph to create a simple shader for our planet. Get the project files for this episode: github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague